local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133102007
L1_1 = {}
L2_1 = {}
L2_1.config_id = 2
L2_1.monster_id = 21020101
L3_1 = {}
L3_1.x = 1360.792
L3_1.y = 207.269
L3_1.z = 506.003
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.517
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 19
L2_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L2_1.disableWander = true
L2_1.pose_id = 401
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 7004
L3_1.monster_id = 21010201
L4_1 = {}
L4_1.x = 1362.938
L4_1.y = 207.188
L4_1.z = 508.996
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 253.039
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 19
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.pose_id = 9003
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 7005
L4_1.monster_id = 21010201
L5_1 = {}
L5_1.x = 1359.422
L5_1.y = 207.767
L5_1.z = 510.277
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 120.118
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 19
L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L4_1.disableWander = true
L4_1.pose_id = 9003
L4_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 57
L2_1.gadget_id = 70211012
L3_1 = {}
L3_1.x = 1354.528
L3_1.y = 208.229
L3_1.z = 509.925
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 2.033
L3_1.y = 102.466
L3_1.z = 354.964
L2_1.rot = L3_1
L2_1.level = 16
L2_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\231\146\131\230\156\136"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 7001
L3_1.gadget_id = 70220013
L4_1 = {}
L4_1.x = 1354.212
L4_1.y = 208.505
L4_1.z = 512.327
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 350.553
L4_1.y = 321.616
L4_1.z = 5.182
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 7002
L4_1.gadget_id = 70220013
L5_1 = {}
L5_1.x = 1356.559
L5_1.y = 208.404
L5_1.z = 512.241
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 353.752
L5_1.y = 22.111
L5_1.z = 351.76
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 7003
L5_1.gadget_id = 70310006
L6_1 = {}
L6_1.x = 1360.805
L6_1.y = 207.36
L6_1.z = 508.429
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 359.174
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000412
L2_1.name = "ANY_MONSTER_DIE_412"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_412"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_412"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 2
L5_1 = 7004
L6_1 = 7005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 57
L5_1 = 7001
L6_1 = 7002
L7_1 = 7003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_412"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCountByGroupId
  L3_2 = A0_2
  L4_2 = 133102007
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_412 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.SetGadgetStateByConfigId
  L3_2 = A0_2
  L4_2 = 57
  L5_2 = GadgetState
  L5_2 = L5_2.Default
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_412 = L1_1
